AE Live (AE) is excited to be delivering its broadcast related services during Euro 2020 for esteemed broadcasters BBC Sport, ITV Sport and SuperSport.
Throughout the tournament, AE has had a dedicated crew based at Media City to deliver BBC Sport’s virtual studio in collaboration with Dock10. Built in Zero Density (ZD), and harnessing the power of the Unreal engine, the virtual studio workflow uses an AE bespoke application to drive ZD augmented reality (AR) content which dresses the set and compliments the production narrative with key stats and stylised player imagery. Virtual ‘windows’ can be triggered to look into stadiums, as can stunning 360-degree vistas which help bring host cities to the viewer’s living room.
In addition, AE are delivering core presentation graphics for live shows and highlights and are on-site for BBC Sport’s outside broadcasts (OBs) for various Wembley matches including England’s opening fixture, selected knockout games and the Final.
Similarly, AE is also working with ITV Sport to produce its coverage of Euro 2020. As well as delivering graphics on ITV Sport’s OBs at selected matches, another AE crew is also located at Maidstone Studios, the home of ITV Sport’s tournament coverage. From the studio, AE operators are again delivering core presentation and match highlight graphics as well as social media captions for ITV Sport. AE is also producing a range of striking AR content in the studio using Vizrt and Stype’s RedSpy camera tracking system. AE engineers are guaranteeing the camera tracking data that is being produced by this system and sharing it with ITV Sport’s other partners who are delivering the virtual set itself.
In South Africa, AE operators are producing a wide range of graphics services for SuperSport. In addition to the core graphics output, AE is delivering social media content, a touchscreen and a telestrator system; providing viewers with in-depth analysis of matches being played at Euro 2020. Graphics are also being delivered to the studio’s ticker tape which is displaying a range of tournament information. AR content is also being produced in the form of player profiles, match idents and group tables, to name a few, again using RedSpy.